![]() I hope you like the idea, and if you have any feedback, please share it, as this is a very experimental and always prone to improvement mod. All interactive machines now have their own UI with elements that help you operate as well as instruct you on how to use them. Added new relic precursor type, material and related reaction: energy shields. Some relics could cause UI to crash once they were dropped. ![]() When these buffed enemies are killed by the player, they will always drop a relic chest, through which you can obtain a random relic and equip it as an item that goes straight to your extended inventory.įor the full changelog with all changes ever since mod release as well as a detailed list of everything this mod adds, click here. The mod will randomly select enemies spawning in the world, giving them random buffs that cause them to shoot faster, move faster or have more health than they normally do, and these buffs can be easily spotted by auras of varied colors that buffed enemies emit. Ingested materials are displayed on a list of stomach contents, which digest and react with one another. Relic effects will last for as long as you keep them in your inventory, and will be gone as soon as you drop them, so if you don't want them anymore, you can drop them as easily as you would any other item, provided you have access to the extended inventory while in a Holy Mountain or with perks that allow constant access to it.īy combining different relics, you can also activate synergies, and enhance their power. Download application/zip - 497.65 KiB Description Images Downloads Gives the player a functioning digestive and expulsion system. Upon reaching that maximum, you will not be able to collect another unless you drop one, the mod will also warn you about that. When you collect a relic, it will go straight to your extended / spells inventory, and a maximum of 16 can be owned at the same time. They also work in perfect conjunction with vanilla perks, so you are easily able to combine permanent perk effects with relic effects. Water hurts.įiles Overriden: data\entities\player.xmlĮver find yourself needing a good ol' shovel to get the job done? Me too.Arcane Reliquary is a mod about collecting magical relics that give you various buffs that maximize damage output, give you resistances to certain damage types and harmful materials and also apply special effects on your spells.Įach relic has a bonus effect and, usually, a penalty effect, giving you strengths but enchancing your weaknesses. Drain blood to restore heath & gain max hp (if hp is full). Start with chainsaw & 50% filled blood potion. It disables lich spawning without affecting anything else i think. The caveat is that at the end of a level you get to pick up all three perks instead of just one.įiles Overridden: scripts\perks\perk_a It should allow for multiple mods that add perks on spawn to work well together. This mod prevents the default behavior of deleting all perks entities in the scene when one is picked up. Its an interesting mechanic because both health and gold are valuable This mod makes the player bleed gold instead of blood. This mod enables fall damage and tweaks the default numbers a bit to be slightly more forgiving. I haven't tested that very thoroughly, but I think that large amount of gold drops could cause negative impact on game's performance, so exercise caution.Ĭheat-ish mod again! MaxHP hearts will also heal you for the same amount. If you want to be that guy.Īnother cheat-ish mod which makes gold dropped from enemies never disappear. The heavenly cape spawns next to the player and provides invulnerability when picked up. ![]() Dire ducks (and some normal ducks for them to eat) spawn initially in the hills outside of the coal mine. So now I present to you:ĭire Ducks mod with updated art assets, can dash attack, shoot egg grenades, eat meat, players spawn with a dire duck pet egg next to them. I decided to get my feet wet by making a new enemy type and it ended up being a good way to learn about the item, projectile, entity, and biome systems all at once. I love playing with Glass Cannon perk, so here's my mod which starts the game with it. ![]() They can be mixed with other liquids or solid materials to produce different substances entirely. In Noita, the great majority of alchemical reagents are in liquid form, preserved in flasks. The mod will add to you random perk on spawn. Alchemy is the art and science of mixing ingredients in order to obtain transformations of their qualities and effects. It's really convenient and fun to do that. This one I made starts you off with Edit Wands Everywhere. Here is another mod that adds more blood to kills and hits, it also adds more liquid to containers so be careful! Heres a mod I threw together that drops x10 gold. The mod let you change some game constants(named Magic Numbers) in mods/magic_numbers/files/magic_numbers.xml and have fun. ![]()
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